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- EA_Groguet10 months ago
Community Manager
- EA_David1 year ago
Community Admin
FA Change Ideas
First off, these are just my opinions so please don't beat me to death over them. It will just be a waste of keystrokes because these certainly won't be implemented anyway. I really don't like FA and I won't play it any more as is. I was trying to think of what it was that I really disliked the most and it is the time that your base is unusable when you get killed. PVP happens so rarely that it really does not matter but FA is the whole server. Rather than make your base unusable, why not give everyone a personal malus? If your base gets killed, your personal malus goes up, and then it goes back down over time. You can still play but there is a penalty. As for the story line, your troop's morale would certainly go down after a defeat. I think this would work well for PVP too actually. I just think it is a flaw that the penalty for losing is that you can't play. This is the only game I play and people accuse you of rank padding if you have more than one army. So if my main gets killed, I log off and go do something around the house. Also, if you are dead you can't use the capacity you paid for and that stinks too. You could even tier it like relocations so each consecutive defeat increase the malus further and leave the base alerted while personal malus is up. Also, it's not fair for those of us who have to leave the house for work that your base will not repair itself. That gives a clear advantage to those who work from home or are retired. We are so advanced that we can literally take the ground below us anywhere we go, but our guys will just twiddle their thumbs and not put out any fires until we tell them to? You should be able to define a repair priority and the base should start repairing itself based on that immediately. Anyway, if you read this far, thank you very much for your time. Have a great day.. Danno8Views0likes0Commentshi karl here
hi guys , i play this game for many years now, i know im not the greatest player arround here but im playing for fun on f 70 and today we had a drop base 4. i have to say its pretty darn fast. or maybe bending the rules like you all want to say. anyways i played this to long and saw to many changes maybe listen to your players and go back old style. ps i think im not alone15Views0likes0CommentsServer issues
Online game servers haven't been right since mid November for the remasters. The match coordinator seems to be fine, but something happens after games are coordinated, and the server drops the ball resulting in a client bug >50% of the time on average. We really love the remasters, please help us get the game back to a playable status, as right now it is not for the vast majority. Playing a competetive online game is an extreme sport in patience right now, and sometimes an exercise in futility.678Views22likes20CommentsAsking for alliance's info script
This time it is a request for help. Does anyone know of an script that allows to extract the information of the alliance in a .CSV or similar format to be able to process it later in my own spreadsheet? >>>>> General,1517201307,Inactivo,Inactivo,22,Sí,10/02/2019 General,aaronyzoe,Veterano,12,26.29/11/2020 ... Thanks in advance!Solved126Views1like10CommentsRule change ideas
The game is getting stale and it's the same large groups that control a server each time. Some ideas to stir it up: After a fort is beat, the retaliation should be immediate, the 4 days or whatever is way too long. Every base in the center circle should be locked in place when a Fort attack begins and then destroyed if the run is successful. They should not be able to redeploy inside the circle. This clears the slate more and opens the center up quickly. Or for extreme, every base on the conquering alliance is wiped and has to respawn a set distance away from the center. Forgotten attacks in the center circle should be heavier and more frequent. The fort should be issuing them randomly out. Non FA worlds suck, but they could suck less if there was some mechanism to remove inactive/dead accounts. They just clog things up and dead alliances hold POIs that other need to move up. If you don't login for a couple of weeks or a month, your bases are wiped or just turn into Forgotten bases. Or maybe, for every week you don't log in, a random base of yours is removed. That could go for all worlds. But please get rid of the detritus on NFA worlds. Dual hold POIs: two alliances with bases on either side, the influence is divided up as is the output to each alliance. Diplomacy scorecard: an open tally of all alliances, everyone in an alliance can see how every alliance is allied/NAP/enemy with everyone else. Double research: Researching a new unit gives it to you in Off & Def both, however costs are higher. Power distributors: new unit that allows connecting bases together to funnel power to one and other. Higher transport costs of money and Xtal to achieve. Mine field - random spots on board are mined, place or found a base on them and they are destroyed Hardcore: bases lost to attacks or satellite impact are lost forever, researching for a new base only way to replace Displacement: If you attack anothers base, destroy the CY, without destroying rest of the base and if you have a base ready to place, you can put your mobile construction yard in their base, take it over and rebuild from the state it was in when you destroyed the CY Just some thoughts for the devs57Views0likes3CommentsGame destroying server issues
EA please can you fix the server issues blighting C&C remastered. There’s an awesome community that has grown up around it over the last few years and the fact no one can now play against each other is going to destroy it. Maybe 2 out of 10 multiplayer matches now actually start, and because of this it’s not worth playing any longer. Issues started about November. Thanks!18Views0likes0CommentsNew world earlier!
Hi EA team, It would be fair to the other players who aren't playing WCS (and there are quite a few) to start a new world that doesn't launch only after Christmas. After Christmas, WCS feels like it's already decided, and some players would already be on their way to the new world, just like it's been for a long time. We need some flexibility. Besides, it would also be financially beneficial for EA. Best regards Rawl128Views10likes1CommentGames are not starting. its getting worse every day
At this moment 1, maybe 2 out of 10 games start. It seems to get worse every day. is anyone looking into the issue? if so, what is the latest update? we are 2 months in, can we atleast get an update or what so ever? maybe we can help. thanks43Views4likes1CommentQuests
Most of the time, I don't have time to wait for other players and most of the time they are 3 levels above, which it's not fair. Bring quests from the original game, at least we will have the opportunity to train, play instantly without waiting and not being impacted by the lag. I will be fun. Having only the option of 1 VS 1 it's boring after awhile. Please say something or comment.35Views0likes1CommentThe multiplayer keeps giving problems
The whole C&C community struggles with multiplayer for red alert remastered, sometimes it works sometimes not. The game either stick where you select rules etc for multiplayer or it launches and gives a black screen. Please can EA have a look we are a lot of people playing and still enjoying this game.158Views4likes4Comments
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